ECR Projects

Explore past and current fundamental STEM education research projects across the three research areas that NSF's EDU Core Research (ECR) program funds, as well as across ECR funding types. Other search filters draw from both NSF's data and the ECR Hub's hand coding of award abstracts.

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Research on the Use of Visual Cueing and Feedback to Facilitate Problem Solving

Effective Years: 2014-2018

The Research on the Use of Visual Cueing and Feedback to Facilitate Problem Solving project uses a rigorous experimental design to expand understanding of the role of visual cues and correctness feedback on undergraduate problem solving, specifically mathematics and physics, as well as the interaction between cues and feedback. The project combines theoretical perspectives on problem solving (representational change theory) with theoretical perspectives on multimedia learning (cognitive theory of multimedia learning) as well as empirical research on visual cueing and feedback to develop and refine a conceptual model for STEM problem solving.

Representational change theory, used in this project, purports three mechanisms to break an impasse: (i) adding information to the problem to enrich the existing representation (i.e. elaboration); (ii) replacing the existing representation with a different, more productive representation (i.e. re-encoding); or (iii) removing unnecessary constraints often self-imposed by the problem solver (i.e. constraint relaxation). This project explores the use of visual cueing and feedback to harness two (elaboration and re-coding) of these three factors.

Cognitive theory of multimedia learning identifies three distinct stages involved in learning from multimodal information. Selection is attending to relevant pieces of sensory information from each modality. Organization is using the selected information to create a coherent internal representation. Integration is combining internal representations with activated prior knowledge. All three stages of multimedia learning are influenced by the learner's prior knowledge. They are all explored in this study.

The foundational questions addressed by this project are: What are the malleable factors (i.e. factors that we can control) that affect learners' use of visual information while solving STEM problems? How can we alter these factors to positively influence students' problem solving in STEM? What moderating factors influence the outcome?

To explore these questions, the researchers conduct two studies in introductory college mathematics and physics courses to investigate the effects of a) cueing, b) feedback, and c) their interaction, on 1) problem solving performance, and 2) eye movements of problem solving involving graphics. Furthermore, the study investigates these effects both i) during training and ii) at transfer. These studies control for students' prior domain knowledge, initial problem solving skills, and initial eye movements on the problems.

The broader significance of this project, which engages researchers in STEM education and visual cognitive psychology, is that it has the potential to impact the use of diagrams in STEM problem solving, initially in mathematics and physics, with implications for broader STEM disciplines. A benefit of the research emanating from this project is the infusion of approaches from cognitive psychology regarding visual cueing into STEM education instruction and research. Ultimately, the findings of this project have tangible applications to online instruction which is becoming increasingly ubiquitous in STEM education.