ECR DCL Level 2: Perceptual and Implementation Strategies for Knowledge Acquisition of Digital Tactile Graphics for Blind and Visually Impaired Students
Effective Years: 2017-2021
Students with disabilities often have fewer opportunities for experiential learning, an important component of quality STEM education. With continued shifts toward the use of digital media to supplement instruction in STEM classrooms, much of the content remains inaccessible, particular for students with visual impairments. The promise of technology and use of tactile graphics is an effective, emerging innovation for providing more complete access to important information and materials. Tactile graphics are images that use raised surfaces to convey non-textual information such as maps, paintings, graphs and diagrams. Touchscreen-based smart devices allow visual information to be digitally and dynamically represented via tactile, auditory, visual, and kinesthetic feedback. Tactile graphic technology embedded in touchscreen devices can be leveraged to make STEM content more accessible to blind and visually impaired students. This project will develop a learner-centered, perceptually-motivated framework addressing the requirements for students with blindness and visual impairments to access graphical content in STEM. Using TouchSense technology, the investigators will create instructional materials using tactile graphics and test them in a pilot classroom of both sighted and BVI students. The investigators will work with approximately 150 students with visual impairments to understand the kind of feedback that is most appropriate for specific content in algebra (coordinate plane), cell biology, and geography. Qualitative research methods will be used to analyze the video-based data set. This project is supported by NSF's EHR Core Research (ECR) program and the Discovery Research PreK-12 Program. The ECR program emphasizes fundamental STEM education research that generates foundational knowledge in the field. Investments are made in critical areas that are essential, broad and enduring: STEM learning and STEM learning environments, broadening participation in STEM, and STEM workforce development. The program supports the accumulation of robust evidence to inform efforts to understand, build theory to explain, and suggest intervention and innovations to address persistent challenges in STEM interest, education, learning and participation. The Discovery Research PreK-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools (RMTs). Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.
13 Publications Related to This Project:
- The Graphical Access Challenge for People with Visual Impairments: Positions and Pathways Forward. in D. Cvetkovic (Ed), Interactive Multimedia - Multimedia Production and Digital Storytelling
- A Randomized Controlled Trial on the Impact of Polyglot Programming in a Database Context
- Cognitive Mapping Without Vision: Comparing Wayfinding Performance After Learning from Digital Touchscreen-Based Multimodal Maps vs. Embossed Tactile Overlays
- Bridging the Gap of Graphical Information Accessibility in Education with Multimodal Touchscreens Among Students with Blindness and Low Vision
- Design Guidelines and Recommendations for Multimodal, Touchscreen-Based Graphics
- Establishing Vibration-Based Tactile Line Profiles for Use in Multimodal Graphics
- A Randomized Controlled Trial on the Effects of Embedded Computer Language Switching
- A Randomized Controlled Trial on the Wild Wild West of Scientific Computing with Student Learners
- Non-Visual Perception of Lines on a Multimodal Touchscreen Tablet
- Investigating Multi-Touch Vibrations on Mobile Touchscreens
- Comparing Haptic Pattern Matching on Tablets and Phones: Large Screens are not Necessarily Better
- Design Guidelines for Schematizing and Rendering Haptically Perceivable Graphical Elements on Touchscreen Devices
- Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines
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