Investigating the Role of Interest in Middle Grade Science with a Multimodal Affect-Sensitive Learning Environment
Effective Years: 2020-2025
Student interest and affect play critical roles in shaping how individuals learn. Interest impacts student engagement with scientific ideas and practices, student learning outcomes, and the ability to set goals and self-regulate. Student interest is also a well-known precursor to STEM career development. Over the past several years, research on affect-sensitive learning environments has enabled data-rich investigations into the affective dynamics of student learning. However, designing adaptive learning environments that respond effectively to student affect is a key gap in the research. Recent developments in multimodal affect recognition and adaptive learning technologies have set the stage for the creation of affect-responsive interventions to support student learning, engagement, and critically, the development of science interest. This project centers on the design, development, and investigation of a multimodal affect-sensitive learning environment to enhance middle school students’ science learning, engagement, and interest in science. The project will investigate the relationship between student affect and interest in science, enabling the development of methods to support learning and interest development through multimodal, affect-sensitive interventions within an inquiry-based science learning environment. It is anticipated that the project will advance the national goal of providing effective, engaging science learning experiences for all students. With the overarching goal of developing methods and adaptive learning technologies that enable improved STEM education, the project has two major objectives: The first objective is to design, develop, and refine an affect-sensitive learning environment based on multimodal neural architectures to generate and sustain student interest in inquiry-based science learning. A suite of physical hardware sensors to capture rich multi-channel data (facial expression, eye gaze, posture, gesture, interaction trace logs) combined with quantitative observations of student affect and behavioral engagement (i.e., an established protocol for observations) will be utilized to train multimodal recurrent neural network-based models of student affect recognition. These models will drive adaptive interventions to guide students toward engaged problem solving by triggering and maintaining student interest in science inquiry. The affect-sensitive interventions will be integrated with Crystal Island, an inquiry-based learning environment for middle school science education. The second objective is to investigate the impact of the multimodal affect-sensitive learning environment on student learning, engagement, and interest in science. A culminating study with middle school students will examine the impact of these designs, comparing the multimodal affect-sensitive learning environment to a baseline environment without affect-sensitive interventions. This comparison will test the effectiveness of the learning environment in fostering enhanced learning and interest outcomes across a diverse range of learners, examining measures of knowledge, engagement, and interest, including interest in science and interest in STEM careers. The resulting findings will yield significant contributions to both theory and practice in student interest development and produce an empirical account of the effectiveness of multimodal neural architectures for modeling and responding to student affect. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
65 Publications Related to This Project:
- Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge
- Towards Automatic Tutoring Of Custom Student-Stated Math Word Problems
- Q-Genius: A GPT Based Modified MCQ Generator For Identifying Learner Deficiency
- Classification Of Brain Signals Collected During A Rule Learning Paradigm
- Visualizing Self-Regulated Learner Profiles In Dashboards: Design Insights From Teachers
- Impact Of Experiencing Misrecognition By Teachable Agents On Learning And Rapport
- A Unified Batch Hierarchical Reinforcement Learning Framework For Pedagogical Policy Induction With Deep Bisimulation Metrics
- Learner Perception Of Pedagogical Agents
- Simulating Learning From Language And Examples
- "A Fresh Squeeze on Data": Exploring Gender Differences in Self-Efficacy and Career Interest in Computing Science and Artificial Intelligence Among Elementary Students
- Virtual Agent Approach For Teaching The Collaborative Problem Solving Skill Of Negotiation
- Equity, Diversity, And Inclusion In Educational Technology Research And Development
- How Useful are Educational Questions Generated By Large Language Models?
- Towards Extracting Adaptation Rules From Neural Networks
- Predicting Student Scores Using Browsing Data And Content Information Of Learning Materials
- Preserving Privacy Of Face And Facial Expression In Computer Vision Data Collected In Learning Environments
- A Support System To Help Teachers Design Course Plans Conforming To National Curriculum Guidelines
- Warming Up The Cold Start: Adaptive Step Size Method For The Urnings Algorithm
- Classifying Mathematics Teacher Questions To Support Mathematical Discourse
- AI Education For K-12: A Survey
- Gamiflow: Towards A Flow Theory-Based Gamification Framework For Learning Scenarios
- A Quantitative Study Of NLP Approaches To Question Difficulty Estimation
- Analyzing Users' Interaction with Writing Feedback and Their Effects on Writing Performance
- Utilizing Natural Language Processing For Automated Assessment Of Classroom Discussion
- It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning
- Amortised Design Optimization For Item Response Theory
- Emotionally Adaptive Intelligent Tutoring System To Reduce Foreign Language Anxiety
- Performance by Preferences – an Experiment in Language Learning to Argue for Personalization
- Investigating Patterns Of Tone And Sentiment In Teacher Written Feedback Messages
- The Good And Bad Of Stereotype Threats: Understanding Its Effects On Negative Thinking And Learning Performance In Gamified Tutoring
- Conducting Rapid Experimentation With An Open-Source Adaptive Tutoring System
- User Adaptive Language Learning Chatbots With A Curriculum
- Enhancing The Automatic Identification Of Common Math Misconceptions Using Natural Language Processing
- Analyzing Response Times And Answer Feedback Tags In An Adaptive Assessment
- Comparing Different Approaches To Generating Mathematics Explanations Using Large Language Models
- Who And How: Using Sentence-Level NLP To Evaluate Idea Completeness
- Exploring The Effect Of Autoencoder Based Feature Learning For A Deep Reinforcement Learning Policy For Providing Proactive Help
- Learning From Auxiliary Sources In Argumentative Revision Classification
- Prediction Of Students' Self-Confidence Using Multimodal Features In An Experiential Nurse Training Environment
- Data Augmentation With GAN To Improve The Prediction Of At-Risk Students In A Virtual Learning Environment
- The Role of Social Presence in MOOC Students' Behavioral Intentions and Sentiments Toward the Usage of a Learning Assistant Chatbot: A Diversity, Equity, and Inclusion Perspective Examination
- Building Educational Technology Quickly And Robustly With An Interactively Teachable AI
- Investigating The Impact Of The Mindset Of The Learners On Their Behaviour In A Computer-Based Learning Environment
- Leave No One Behind - A Massive Online Learning Platform Free For Everyone
- Innovative Software To Efficiently Learn English Through Extensive Reading And Personalized Vocabulary Acquisition
- Rewriting Math Word Problems To Improve Learning Outcomes For Emerging Readers: A Randomized Field Trial In Carnegie Learning's Mathia
- Consistency Of Inquiry Strategies Across Subsequent Activities In Different Domains
- Improving The Item Selection Process With Reinforcement Learning In Computerized Adaptive Testing
- A Student-Teacher Multimodal Interaction Analysis System For Classroom Observation
- "Learning Note" that Helps Teachers' Lesson Study Across Time and Space
- Enabling Individualized and Adaptive Learning – the Value of an AI-Based Recommender System for Users of Adult and Continuing Education Platforms
- "Learning Recorder" that Helps Lesson Study of Collaborative Learning
- Designing, Building And Evaluating Intelligent Psychomotor AIED Systems (Ipaieds@Aied2023)
- Structures In Online Discussion Forums: Promoting Inclusion Or Exclusion?
- A Recommendation System For Nurturing Students' Sense Of Belonging
- Engageme: Assessing Student Engagement In Online Learning Environment Using Neuropsychological Tests
- Exploring the Effects of "AI-Generated" Discussion Summaries on Learners' Engagement in Online Discussions
- Automated Scoring Of Logical Consistency Of Japanese Essays
- AIED Unplugged: Leapfrogging The Digital Divide To Reach The Underserved
- Promoting Students' Pre-Class Preparation in Flipped Classroom with Kit-Build Concept Map
- Dancær: Efficient and Accurate Dance Choreography Learning by Feedback Through Pose Classification
- Question Classification With Constrained Resources: A Study With Coding Exercises
- Using Similarity Learning With SBERT To Optimize Teacher Report Embeddings For Academic Performance Prediction
- How To Open Science: Promoting Principles And Reproducibility Practices Within The Artificial Intelligence In Education Community
- Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis
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