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Spot: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children

Conference Paper/Proceedings
Spot: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children
Publication Year:
2023
Publication Source:
22Nd Annual Acm Interaction Design And Children Conference, Idc 2023: Rediscovering Childhood
Funding Type:
BCSER IID
Author(s):
Adisa, Ibrahim; Thompson, Ian; Famaye, Tolulope; Sistla, Deepika; Bailey, Cinamon Sunrise; Mulholland, Katherine; Fecher, Alison; Lancaster, Caitlin; Irgens, Golnaz Arastoopour
Supporting Project(s):

This paper describes S.P.O.T., a game-based application for promoting children's practical understanding of ML concepts and applications. Current tools for teaching ML in K-12 engage students in playful exploration of ML mechanisms and teach ML from a cognitive perspective. However, in S.P.O.T, learners interact with ML within real-life sociopolitical contexts and examine how ML predictions impact their daily lives and communities. Through the immersion of stories that mirror children's lived experiences, S.P.O.T. provides elementary school aged children with opportunities to learn how machine learning applications function and develop children's abilities to critically examine, question, and reimagine the consequences of ML decisions in the real world.