Examine Student Resource Uses in a Game-Based CSCL
This paper explores student resources utilization and its impact on student learning outcomes in a game-based CSCL context from a sociocultural perspective.Analysis of grouplevel resource utilization revealed three distinct patterns that differentiate high-performing from low-performing groups.Qualitative analysis of group problem-solving responses provided further evidence of the association between group-level resource use and subsequent group performance.The study sheds light on the association between resource utilization and learning success in collaborative learning settings, offering valuable guidance for enhancing the pedagogical design of learning resources and teacher scaffolding to promote effective resource utilization.

