Big Data from Small Groups: Learning Analytics and Adaptive Support in Game-based Collaborative Learning
Effective Years: 2016-2023
This is a research project supporting a new model of Computer Supported Collaborative Learning (CSCL) that combines the advantages of game based learning with problem based learning. Good game based learning environments combine rich scenarios with engaging activities to serendipitously provide student learning. These learning environments also provide an opportunity for players to collaborate in reaching their game goals. Good problem based learning environments provide support for the solution of complex and ill-structured problems. The combination of these two types of learning environments promise to provide the engagement and richness of game based learning with the support environment to engage students in authentic science. Both of these environments are computer based so the actions and interactions of the students and teachers are captured for analysis. Applying learning analytics to the captured data provides information on student learning for the teacher, provides learning information to the student for self-reflection and improved learning, and provides information for the system designer to improve the effectiveness of the new CSCL environment. The scientific problem domain is environmental science for middle school students. The CSCL environment is a game based learning environment that incorporates problem based learning. The interaction between the CSCL environment and the student is enhanced by the collection of data on the student based on cognitive, affective, and metacognitive states that are inferred using artificial intelligence technologies. Specific strategies are employed to help students construct explanagions, reason effectively, and become self-directed learners. Key outcomes of the project include a model of collaborative scaffolding for game based learning that is usable in classrooms to help students learn STEM content and learning analytics designed to support the teacher in the roles of guide and collaborator. A goal of the project is wide dissemination of the CSCL system.
22 Publications Related to This Project:
- Two-Phase Treatment With Noncompliance: Identifying the Cumulative Average Treatment Effect via Multisite Instrumental Variables
- Transactivity and Knowledge Co-Construction in Collaborative Problem Solving
- Towards Understanding Collaborative Scientific Inquiry Practices in CSCL Classrooms With in-Game Data
- Question Asking Fosters Curiosity and Learning in Children
- Exploring Approaches to Measuring Student Engagement Across Computer-Supported Collaborative Learning Contexts
- Examining Coordinated Computer-Based Fixed and Adaptive Scaffolds in Collaborative Problem-Solving Game Environments
- Examine Student Resource Uses in a Game-Based CSCL
- Enhancing Stealth Assessment in Game-Based Learning Through Goal Recognition
- Disruptive Talk Detection in Multi-Party Dialogue Within Collaborative Learning Environments With a Regularized User-Aware Network
- Capturing Multidimensional Engagement Within Small Groups: A Multimodal Perspective
- An Investigation of Dashboard in Collaborative Inquiry: The Dynamic Interplay Between Technology and Pedagogy in Classroom Orchestration
- A Three-Level Computer-Mediated Discourse Analysis to Collaborative Interactions in a Game-Based CSCL Environment
- Exploring Facilitation Strategies to Support Socially Shared Regulation in a Problem-Based Learning Game
- Detecting Disruptive Talk in Student Chat-Based Discussion Within Collaborative Game-Based Learning Environments
- A Learning Analytics Approach Towards Understanding Collaborative Inquiry in a Problem-Based Learning Environment
- Scaffolding and Supporting Use of Information for Ambitious Learning Practices
- Recognizing Multi-Party Epistemic Dialogue Acts During Collaborative Game-Based Learning Using Large Language Models
- Co-Designing a Classroom Orchestration Assistant for Game-Based PBL Environments
- Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-Task Learning
- Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning
- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
- Coordinating Scaffolds for Collaborative Inquiry in a Game-Based Learning Environment
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